Måns Mattisson
Level designer and environment artist
This is my website for my portfolio, I'm a level designer but also able to do environment design. This portfolio is for a more personal portfolio than my portfolio on artstation and is only adding things that are related to level design or environmental design.
Grapple Hook Blockout Tutorial Level
This was a personal project with the main goal of making the level diverse in difficulty, to make the difficulty level rise through the level, but the player still has to learn new mechanics at the same time you learn new ones. The main mechanic is the grapple hook, the grapple hook gets introduced halfway through the level and gets regularly used after its introduction.
Pictures: 1. Video 2. Puzzle introduction 3. First main puzzle room 4. Last main puzzle room 5. Puzzle room based on grapple mechanic
Tom Clancy's Rainbow Six Siege, Level design concept map blockout
This project was made to design a multiplayer shooter game map. things that are white are destructible walls that you can breach threw or destructible objects that can be shoot through.
Pictures: 1. top-down view floor one 2. top-down view floor two 3. Bomb sites 4. First-floor layout 5. Second-floor layout 6. Video