Måns Mattisson

Level designer and environment artist

This is my website for my portfolio, I'm a level designer but also able to do environment design. This portfolio is for a more personal portfolio than my portfolio on artstation and is only adding things that are related to level design or environmental design.

Grapple Hook Blockout Tutorial Level

This was a personal project with the main goal of making the level diverse in difficulty, to make the difficulty level rise through the level, but the player still has to learn new mechanics at the same time you learn new ones. The main mechanic is the grapple hook, the grapple hook gets introduced halfway through the level and gets regularly used after its introduction.

Pictures: 1. Video 2. Puzzle introduction 3. First main puzzle room 4. Last main puzzle room 5. Puzzle room based on grapple mechanic

Tom Clancy's Rainbow Six Siege, Level design concept map blockout

This project was made to design a multiplayer shooter game map. things that are white are destructible walls that you can breach threw or destructible objects that can be shoot through.

Pictures: 1. top-down view floor one 2. top-down view floor two 3. Bomb sites 4. First-floor layout 5. Second-floor layout 6. Video

Multipath level design project

This was a personal portfolio project. the level is a multipath level where the player has many different options to play threw.

Pictures: 1. The maps different paths 2. Map layout 3. Video

Grandma's house: Environment design and lighting

This is a personal project made out of downloaded asset packs but assembled by me. this project was made because I wanted to get into scene lighting and to continue working on environment design. I wanted to make this environment look somewhat like your old grandma's house with the furnishing and the lighting.

( Made with Carrd )